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Final Fantasy VII Remake PC Version Runs Well But Leaves Us Wanting

Terminal Fantasy 7 Remake PC Version Runs Well Just Leaves Us Wanting

Being able to play Terminal Fantasy VII Remake PC has been a dream for many non-console gamers ever since Square Enix announced this title for PlayStation 4 back in 2015. That's understandable, every bit the original Terminal Fantasy Seven is all the same considered one of the most influential and acclaimed games ever made, even twenty-four years on.

The game took quite a while to come out, of grade. PlayStation four gamers were the first to get their hands on the title about one year and eight months ago, thank you to an exclusive bargain between Square Enix and Sony. Still, even with the prospect of having to wait a considerable amount of time before getting Final Fantasy VII Remake PC, the highly positive reception of the PS4 version certainly did nothing to diminish the hype. Francesco rated the base game nine.iii out of 10 and chosen it 'a a masterful modernization of the series' classic formula'. More recently, he enjoyed the Intergrade DLC and PS5 upgrade fifty-fifty more.

Following the surprise announcement at The Game Awards 2021, Final Fantasy VII Remake PC is finally here, six months after the PS5 release, which already provided a significant boost to visuals and performance compared to the PS4. We've been able to test it these past few days, and we're happy to written report that it runs well. In that location are no congenital-in benchmark tools, so we had to record data manually using NVIDIA's FrameView tool. Nosotros chose the initial metropolis section where Cloud is divide from the team as they try to reach the train station; nosotros've embedded a full capture of the session at the finish of the commodity.

GPU CPU Resolution Runtime Avg FPS Min FPS Max FPS 90th % 95th % 99th % Time (ms) RenderPresentLatency (ms) GPU Clk(MHz) GPU Util% GPU Temp (C) GPU NV Power (Watts) (API) CPUClk(MHz) CPU Util % CPU Temp (C)
NVIDIA GeForce RTX 3090 Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3840x2160 D3D12 119.40 12.56 922.55 111.12. 110.44 103.32 2155.20 xviii.46 1411.27 93.32 77.48 253 4485.48 21.51 67.03

As you tin can see, the average frame rate is very nearly at the 120 frames cap. That'due south fifty-fifty with the slight performance impact of the NVIDIA Shadowplay capture. Overall, at that place were simply a couple of sporadic hitches that didn't really mean much for the gameplay feel. For the nigh role, playing Final Fantasy VII Remake PC felt very smooth. However, as yous may have surmised from the headline's tone, the port as a whole is all the same less than exciting. While a PC port that runs well is never exactly guaranteed, sadly enough, anything less than that would have been shocking given the game'south linearity and minimal interactivity with the environments.

To brainstorm with, graphics settings in Final Fantasy VII Remake PC are very limited, every bit you tin see in the screenshot higher up. At that place is no exclusive full screen mode; you can only option between high and depression options for both textures resolution and shadow resolution, and the frame rate is capped at 120 frames per second (though we imagine that might be stock-still presently by modders).

Across brightness and HDR settings, the merely other graphics pick lets users tweak 'the number of incidental character models displayed at any given time'. Upon start launching the game, that was set to 8, with a maximum possible value of 10.

It is unfortunately clear that no major effort was made hither to make information technology the ultimate version of the game, as it should ever exist the case with a PC release. Sure, yous can play it at a higher frame charge per unit if yous have the hardware for information technology. PS5 users can just cull betwixt a 4K@30 mode and a Functioning Mode that drops the rendering resolution to 2688x1512 (according to Digital Foundry's examination) to accomplish 60 frames per second. As per our test, PC users with a top-of-the-line rig tin can hands expect to play at a locked 4K@120 target.

That said, such a high profile release warranted something more than. Looking back, Square Enix itself demonstrated what that meant a few years agone with Final Fantasy XV Windows Edition. Game Managing director Hajime Tabata eloquently said it was well ahead of the panel versions, explaining how the partnership with NVIDIA had allowed the studio to realize its vision on PC.

Those weren't empty words, as FFXV Windows Edition came literally packed with advanced features:

  • Optional High Resolution 4K Textures Pack
  • NVIDIA HairWorks for realistic hair simulation
  • NVIDIA VXAO for high quality voxel-based ambient occlusion
  • NVIDIA HFTS for high quality shadows
  • NVIDIA Turf for realistic grass simulation
  • NVIDIA Menses for realistic fluid, fire, and fume simulation

About of those effects have been rendered obsolete by ray tracing, which is precisely what a PC gamer could accept expected to go in Final Fantasy Vii Remake PC aslope upscaling technologies like NVIDIA DLSS and/or AMD FSR. It would accept been even easier with this title since information technology was developed with the Unreal Engine, which offers integrated plugins and tools for all these technologies. The developers of Last Fantasy XV didn't have the same luxury, as that game was powered by the in-house Luminous Engine. That'south non all, as they went to the extra problem of adding a congenital-in benchmark tool, Dolby Atmos back up, a first-person photographic camera mode, and even actual modding tools (though these came after launch, as did back up for NVIDIA DLSS 1.0). None of this is available in Concluding Fantasy 7 Remake PC.

Foursquare Enix could all the same add NVIDIA DLSS and/or AMD FSR to the game post-launch. In fact, we've seen many games doing it without much fanfare, dropping support for these upscaling technologies in regular game updates. All the same, Final Fantasy VII Remake PC already runs well, so there wouldn't be much point in that. On the other paw, if Square Enix had fabricated an effort to introduce ray tracing features to substantially raise the game's visuals, DLSS and/or FSR could take been critical to maintaining polish functioning. Sadly, it seems similar nosotros'll take to wait for Final Fantasy Vii Remake Role 2 to (hopefully) see the world of Gaia in all its glory with cut-edge graphics features such as ray traced shadows, ambience occlusion, reflections, and global illumination.

Source: https://wccftech.com/final-fantasy-vii-remake-pc-version-runs-well-but-we-wished-for-more/

Posted by: currycouldayse.blogspot.com

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